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After a long break...

16 Jun 2022

after a long break

(made a snake clone in c++ during this time, check it out!)

  • still coding move generation
  • moved hard-coded numbers to Enums (Direction and Player)
  • refactored sliding moves (Q, B, R)
  • added pgn output (ugly but atleast lichess can parse)
  • now engine generates moves from both sides, yay!
  • separated main.cpp into several header and cpp files

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