16 Jun 2022
after a long break
(made a snake clone in c++ during this time, check it out!)
- still coding move generation
- moved hard-coded numbers to Enums (
Direction
andPlayer
) - refactored sliding moves (Q, B, R)
- added
pgn
output (ugly but atleast lichess can parse) - now engine generates moves from both sides, yay!
- separated
main.cpp
into several header and cpp files
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