Skip to main content

Bugfixes in move generation

 

27 Jun 2022

3 pm

  • found one corner case: castling is still allowed after rook capture!

9 Jul 2022

afternoon

  • fixed a corner case with promotion (earlier it always promoted to white pieces)

10 Jul 2022

after 12 am

  • fixed a few corner cases with castling (pawns don't threaten blank squares)
  • move count fixed
  • planning to automate perft
  • graphics???

afternoon

  • another castling bug (capturing rook with king cleared only king's castling rights) reason: else

Comments

Popular posts from this blog

Move generation

1 Jun 2022 after 12 am ditching color output for now reading evening, night more reading modularizing, exceptions 2 Jun 2022 after 12 am started writing this blog lol ### started writing move generation function

Faster move generation, Mate in X tests

  24 Dec 2022 1:30 am better  uci  handling, using  istringstream  to parse commands better Mate Score output added Mate in 2, 3, and 4 tests (and they pass! but slow) inlined some functions (maybe faster now?) added Search Type:  Infinite ,  Fixed Depth ,  Time per Move ,  Time per Game ,  Ponder  and  Mate . Not all of them are working yet :') 3 am movelist.reserve(40) : doing this made move generation ~1.5x faster! Now reserving in all vectors. modularized move generation added  get_threats  function