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Faster move generation, Mate in X tests

 

24 Dec 2022

1:30 am

  • better uci handling, using istringstream to parse commands
  • better Mate Score output
  • added Mate in 2, 3, and 4 tests (and they pass! but slow)
  • inlined some functions (maybe faster now?)
  • added Search Type: InfiniteFixed DepthTime per MoveTime per GamePonder and Mate. Not all of them are working yet :')

3 am

  • movelist.reserve(40): doing this made move generation ~1.5x faster! Now reserving in all vectors.
  • modularized move generation
  • added get_threats function

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