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Making engine fast

18 Dec 2022

2:40 am

  • planning to make a major change in the codebase: using enum instead of char for pieces. This is to elude branching in code?
  • added best move tester
  • solved a small bug in move generation

5 am

  • completed the change to enum for pieces
  • maybe the engine is now faster? (because we can now access piece-square tables directly using index without branching)

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