18 Dec 2022
2:40 am
- planning to make a major change in the codebase: using
enum
instead ofchar
for pieces. This is to elude branching in code? - added best move tester
- solved a small bug in move generation
5 am
- completed the change to
enum
for pieces - maybe the engine is now faster? (because we can now access piece-square tables directly using index without branching)
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